Developer Blog for the Neverwinter Nights 2 module Dragonlance Nights

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The Inn of the Last Home

There’s  something about the lighting in this picture.  I just like it.  Also, 10 days is much too long for a new post.

 

The Inn of the Last Home

The Inn of the Last Home

April Fools Foolishness

I was going to put up an April’s Fools post about this being released… but I didn’t want to deal with the backlash.  So instead, here is a real screen.

 

 

A quiet evening on the porch.

A quiet evening on the porch.

Humble Beginnings

On the right is the home of the woodcutter Gilon Majere and his wife Rosamun.  They have 3 children.

 

Majere & Farley Residences

Majere & Farley Residences

From Bottom to Top

In the past, it’s been very difficult to make the stairway that ascends through the Vallenwood Trees to the front door of the Inn of the Last Home.  Normal spiral stairs don’t fit a naturally chaotic tree trunk.  This time around, because of improved walkmesh, I am able to use the steps and platforms.  The whole system seems much more practical and they actually work.  Obviously, you can’t walk all of the way up because of the engine limitations, but you can make that walk and then change levels.  I’m happy with how they turned out so far.

The Belly of the Beasts

The Belly of the Beasts

The Brightblade Cottage

I finally get to show some of the Brightblade Cottage.  I have been messing with the design on this one.  I wanted it to be simple, symmetric, and clean.  Solace… but with a bit of Solamnia.  You can almost see Sturm drilling on the deck… and someday he will.  Maybe you will drill with him.  Things are coming along.  I am starting to get some of the basic pieces built up and so the entire process moves faster then.  Hopefull I’ll get enough done by Easter to throw up a video.  I have found some really great sounds and it has a nice feel to the level.  Enjoy!

The Brightblade Cottage

The Brightblade Cottage

 

 

Its a god thing Vallenwoods don't burn!

Its a good thing Vallenwoods don’t burn!

 

 

Glofell's Open 24 Hours.

Glofell’s Open 24 Hours.

 

 

A Treetop Merchantile

The Merchant Glofell isn’t the most upstanding man in Solace… But he is a purveyor of many different items… from the mundane to the rare.  Not everything is expensive, but nothing is free.

 

A place to trade... anything.

A place to trade… anything.

The Gritty Reality of it All.

So this time around, I decided to spend a goodly bit of time designing.  I want Solace to be complete in only two areas, a top and a ground level, but I wanted things to be interesting with lots to explore in both.  I solved a few of the mysteries of walkmesh which helped greatly and so my new Solace is a much more involved, but in a much tighter package.  I have developed a few new techniques for reusing assets as well.  It makes the system a lot more builder friendly. Here’s a few from the new Inn of the Last Home.

A much less idealistic Inn of the Last Home.

A much less idealistic Inn of the Last Home.

 

 

You can walk to the upstairs.. as should be.

You can walk to the upstairs.. as should be.

 

 

 

From the Ashes!

After a long hiatus and dabbling in other less than savory FPS experiences, I have finally come back to NWN2.  It is just my favorite.  Stay tuned for news in the coming weeks.

Not dead, but on life support.

I am still saving this, but NWN2 has been causing me a great deal of issues.  A lot crashes and such.  It’s shelved for now.

Water Comes Tumbling Down

Its hard to see in the screen, but I worked on tumbling water tonight.  In other words, something not flat, but not quite a waterfall.  It worked out pretty well.  I am still trying to find the right rock texture.  I like the dry rocks I have in this screen, but I need to change up the wet rocks.  You never really notice how wetness affects texture and color until you try an mimic it artistically.

 

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