There’s something about the lighting in this picture. I just like it. Also, 10 days is much too long for a new post.
In the past, it’s been very difficult to make the stairway that ascends through the Vallenwood Trees to the front door of the Inn of the Last Home. Normal spiral stairs don’t fit a naturally chaotic tree trunk. This time around, because of improved walkmesh, I am able to use the steps and platforms. The whole system seems much more practical and they actually work. Obviously, you can’t walk all of the way up because of the engine limitations, but you can make that walk and then change levels. I’m happy with how they turned out so far.
I finally get to show some of the Brightblade Cottage. I have been messing with the design on this one. I wanted it to be simple, symmetric, and clean. Solace… but with a bit of Solamnia. You can almost see Sturm drilling on the deck… and someday he will. Maybe you will drill with him. Things are coming along. I am starting to get some of the basic pieces built up and so the entire process moves faster then. Hopefull I’ll get enough done by Easter to throw up a video. I have found some really great sounds and it has a nice feel to the level. Enjoy!
So this time around, I decided to spend a goodly bit of time designing. I want Solace to be complete in only two areas, a top and a ground level, but I wanted things to be interesting with lots to explore in both. I solved a few of the mysteries of walkmesh which helped greatly and so my new Solace is a much more involved, but in a much tighter package. I have developed a few new techniques for reusing assets as well. It makes the system a lot more builder friendly. Here’s a few from the new Inn of the Last Home.
After a long hiatus and dabbling in other less than savory FPS experiences, I have finally come back to NWN2. It is just my favorite. Stay tuned for news in the coming weeks.
I am still saving this, but NWN2 has been causing me a great deal of issues. A lot crashes and such. It’s shelved for now.
Its hard to see in the screen, but I worked on tumbling water tonight. In other words, something not flat, but not quite a waterfall. It worked out pretty well. I am still trying to find the right rock texture. I like the dry rocks I have in this screen, but I need to change up the wet rocks. You never really notice how wetness affects texture and color until you try an mimic it artistically.